Wednesday, December 16, 2009

Digital story telling is new for me. This strategy can be incorporated in my lessons to further develop my GAME pan. In accordance with the ISTE National Educational Technology Standards (NETS-T) and Performance Indicators for Teachers, my GAME plan involves adopting strategies to design and develop digital-age learning experiences. A key factor in the success of incorporating digital age tools and resources concerns the effectively planning for authentic and meaningful lessons that are student-centered and interaction based to promote active and inductive learning as can be done through digital storytelling.


The semester for us ended today. It has been a time full of challenges and opportunities within and outside the classroom. I was very fortunate for having had the tools and resources available to meet the goals established for learning about and through technology and the corresponding resources.Our campus was involved in piloting the use of the interactive whiteboard, the textbook software and the online workbook. I was project leader to supervise the progress and training of 250 students, 10 groups and 7 teachers. We also had the opportunity to participate and involve faculty in Webinars through the Microsoft Livemeeting software and EFL Faculty Development Courses. I am aware that there is still a long road ahead. I am very proud of the work we have done and I also understand there is no turning back.


Miriam

2 comments:

  1. It sounds as if you are off to a great start. I hope the new year brings you more accomplishments!

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  2. Hi Jodi,

    Thank you for your post and your kind words. Best wishes for the New Year!

    Miriam

    - - - - - - - - - - - - -

    We will open the book. Its pages are blank. We are going to put words on them ourselves. The book is called Opportunity and its first chapter is New Year's Day.

    Edith Lovejoy Pierce

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